tag:blogger.com,1999:blog-3902725340164986341.post2750614072120685491..comments2024-02-28T10:22:08.660+00:00Comments on Daddy Grognard: The Pros and Cons of Pre-RollingDaddy Grognardhttp://www.blogger.com/profile/05559857164172090739noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3902725340164986341.post-60461788193205263812012-11-14T19:38:22.247+00:002012-11-14T19:38:22.247+00:00I was going to suggest a similar idea: make a deck...I was going to suggest a similar idea: make a deck of encounters out of index cards with randomly rolled encounters, vignettes and unusual events. <br /><br />Someone posted a while back about having boxes of index cards arranged by terrain type for sandbox games.gregarious monkhttps://www.blogger.com/profile/02395307601332415834noreply@blogger.comtag:blogger.com,1999:blog-3902725340164986341.post-28396218252207224312012-11-14T19:33:39.086+00:002012-11-14T19:33:39.086+00:00Awesome post.
Letting the randomness turn into it...Awesome post.<br /><br />Letting the randomness turn into its own story, or rather letting the players turn the randomness into their story, is what sandbox is all about.gregarious monkhttps://www.blogger.com/profile/02395307601332415834noreply@blogger.comtag:blogger.com,1999:blog-3902725340164986341.post-33634617129430213822012-11-14T19:21:24.761+00:002012-11-14T19:21:24.761+00:00One solution, though time consuming, would be to h...One solution, though time consuming, would be to have a bunch of pre-rolled and prepped lairs with treasure and battle plans all ready to go . . . then randomly select from those.<br /><br />You know exactly what will happen if the players run across the bugbear lair, but you aren't sure as DM where that lair is.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.com