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Tuesday, 16 October 2012

An Adventure for Every Monster - Succubus

Succubus
A little more covered up (barely) than the MM picture

















 
Frequency    Rare
No. appearing  1
Armour class 0
Move  12”/18”
Hit Dice 6
Percentage in lair 5%   
Treasure type I,Q
No. of attacks 2
Damage per attack  1-3/1-3  
Special attack Energy Drain
Special defences  +1 or better weapon to hit
Magic Resistance 70%
Intelligence Exceptional
Alignment Chaotic Evil
Size  M (6’+ tall)
THAC0  13
XP value 2100 + 6/hp

Cannot be harmed by any normal weaponry

Cause Darkness 5’ radius

The kiss drains one energy level

Can perform the following at will
  • Become ethereal
  • Charm person
  • ESP
  • Clairaudience
  • Suggestion
  • Shape Change

Gate in (40% chance of gate opening)
Type IV 70%
Type V 25%
One of the Lords or Princes 5%


The situation this week is as follows:

The succubus has attached herself to a mature yet vain woman who is convinced that her best days are not behind her. She has used her shape change ability to appear as the demure and downtrodden maid of the woman and her suggestion and charm person abilities to make her mistress treat her badly so that noble and virtuous men will take pity on her and seek to rescue her from her plight. She happily plays along with these overtures and then manoeuvres them into situations where they are putty in her hands. With their virtue gone, it is then easy to steer them towards a life on the Dark Side, setting their souls up for an eventual trip to the Abyss.

A second target for the succubus is richer, older men whose greed and rapacious desires make them perfect fodder for the somewhat venal mistress. The succubus will kiss them and drain their energy once they’re sufficiently drunk, using her servant cover to serve them stronger drink than they think they’re getting. She then seduces them (her ESP can reveal their inner desires, enabling her to seem like the answer to their prayers).

If the succubus thinks that she’s been rumbled, she will use all her defences to protect herself and then call on demonic aid to cause chaos and cover her getaway.

The party can become involved in a number of ways

  1. A relative of one of the succubus’ victims can become concerned about the situation and hire the party to investigate.
  2. A young and foolish victim of the succubus, set up as a toyboy of the mistress, has lost a magical item of extreme significance to the cult of which his father is a leading member. Cult members with some heavy eldritch mojo are on their way to the mistress’ house to get it back; unfortunately, the succubus has taken a liking to it and won’t give it up without a fight.
  3. The mistress’ friends or relations, baffled by her change of character since the succubus arrived, want the party to look into it.
  4. The party are hired as bodyguards by a potential target for the succubus and encounter the ‘mistress and maid’ combo when they arrive at the house. The succubus will be able to detect that they are trouble and set to dividing and conquering.
  5. The party are asked to investigate by the guard captain of another town where the succubus tried a similar trick; the similarities rang alarm bells and the captain suspects it’s the same woman.
  6. The succubus has tried it on with the husband of a woman who is far more than she seems; in fact, said wronged wife is a more powerful demon and could make serious trouble in the Abyss, so the succubus throws herself on the mercy of the party and offers rewards if they will help her against her enemy. 
 Art from this site. 

3 comments:

  1. I like this a lot. I imagine most players will suspect the woman and overlook the maid, which should make for a fun twist.

    ReplyDelete
  2. I really like the adventure suggestions here. My favorite of the series so far.

    ReplyDelete