Here's another Community Project. The travelling medicine show, although popular in the late 19th century would, I should imagine, have its analogy in the D&D world. Despite the presence of clerics and other healers - with whose treatment might come spiritual or theological attachments - the travelling potion peddler would expect no other payment than the metallic variety.
Usually, the bottles contain little more than coloured water and a touch of something to make it taste unpleasant, but sometimes, the potions actually work - although not in the way that the manufacturer intended. Sometimes, these bottles turn up in places other than the potion seller's wagon.
Suggestions are therefore sought for potions and concoctions that, whilst seemingly harmless or at the very most mildly discomforting, may have side effects that cannot, at the time of drinking, be anticipated. Name, effect, duration, cost and a few words on the colour and taste are what we need here.
It could be a d30 table or, if we get particularly creative, get bigger than that.
So far, we have....
Thick amberish liquid said to increase male sexual performance (allegedly made from extract of satyr musk, and other natural ingredients). 40% of the time it does absolutely nothing, 20% of the time it may cause priapism, and 20% of time the imbiber will be distracted for 1d4 hours due to recurrent thoughts of lascivious encounters and there prowess therein. Cost: 2-8 sp.
This jar of purpilish-brown grease emits a noxious odor similar to simmered Assassin Vine and is sold mainly as a unguent to salve minor cuts and abrasions. However, when rubbed on the belly or under arms, the balm has a 1 in 6 chance of increasing a dwarf's height by 3 feet for 1d6 days.
Of course, if this does happen to a dwarf, how will he fit into his armor?
Cost: 10-15 sp
(Matthew W. Schmeer)
"Your love is like a bad medicine" potion.
Upon imbibing this tasty peach-coloured solution, the PC will begin to feel queasy and ill whenever in the presence of someone who is in love, has a crush on, flirts with or is a family member on good terms with them.
The effect lasts 2d4 days, during which they receive -2 to all defenses while around loved ones or romantic interests.
Cap'n Jax Original Gargling Tonic
This shimmering sapphire-blue liquid, said to be based on the original elderberry vinegar formulae perfected by the legendary Cap'n Jax Ironshodson of the King's Expeditionary Force, is a powerful cleanser guaranteed to soothe a sore throat and clear mucus from your membranes.
There is a 2-in-6 chance (1-2 on 1d6) that an adverse reaction will render the user mute and turn the tongue pitch black for 2d6 days.
Cost: 20-25 sp.
(Matthew W Schmeer)
Doktor Bezoor's Linament
This noisome-smelling beige tincture is made to an exacting recipe. If applied to a poisoned wound within 3 rounds of the wound being made, it gives a second saving throw vs. Poison at a -4 penalty. It also depilates, removing all hair or fur from the wounded in 1d6 hours. This latter effect has ensured that Doktor Bezoor or his customers will never drink with a dwarf and live.
Cost: 100gp per jar (10 applications)
Dr. Perrywinkle's Esoteric Pineapple Periplaneta Extract (Revised)
This light brown fluid tastes surprisingly good, like chocolate with a fruity note. The drinker will be compelled to drink more. However, everyone who drinks more than one bottel in the course of 24 hours will develop a mild form of light sensivity (-1 to all rolls in broad daylight).
Cost: 1 gp per bottle, 5 gp for six bottles
These dark amber disks are the size of a human thumbnail and taste of fenugreek and anise. Said to increase sluggish blood and cure digestive ills, they do just that, but also turn the user's skin a silvery-blue for 1d6 days. If used for more than 3d6 times in row, the effect will be permanent and require a remove curse spell cast by a cleric (and only a cleric) of at least 2.5 times the sufferer's level.
Cost: 17 sp.
(Matthew W Schmeer)
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