Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

Friday, 21 October 2011

Sorry, did I miss something (30 years ago)?

Just a quick question on the tail of all those posts on other blogs this week concerning the compatibility of Christianity and D&D.

I've noticed that more or less every one refers to the Satanic Panic of the 1980s and the impact that this had on gamers. However, when I think back to my teenage years, I can't recall a single instance of this in my gaming life.

I know it's almost certainly that I'm a UK gamer rather than a US gamer, so the question for today is aimed at fellow Brits and is this:

Was there a Satanic Panic in the UK and I just missed it (being a sheltered little grognard in those days) or did we Brits manage to escape the lunacy?

Tuesday, 12 April 2011

Vote for your favourite Wiki Logo!

The time has come - the people must choose. Let the voice of democracy speak!

Okay, calm down - it's the Wiki Logo vote. I've set up the poll for the three entries we've had and you've got till Good Friday, 22nd April, to cast your vote.

The contenders are

Greg Christopher from Errant


Arkhein from Rather Gamey


Anthony Hunter from Battleaxes and Beasties

Good luck, chaps!

Friday, 25 March 2011

Design a Logo competition

By now, you should know all about Old School Links to Wisdom - the go-to place for all your Old School goodness. Click here to be taken straight to the Temple of Wisdom itself.

And if you don't know about it yet, go and see what all the fuss is about.

It's an incredibly cool site but we need to make it even cooler - we need a logo.

I'm not sure what the prize is - I'm not even sure where to send the entries. I'm just announcing it and bigging up the site.

Contact The Jovial Priest for information and details on submissions.

Get designing!

UPDATE - see here for more details

Monday, 15 November 2010

Would it be so terrible if I never rolled to hit again?

During my ongoing CoC pbem, I’ve been having a few thoughts about the raison d’etre of the adventures I'm running and those I'm planning.

For many, many weeks, the brave investigators have probed the mysteries, followed the clues, talked to the NPCs and been led a merry dance by the twists and turns of the plot. There’s only been one gunfight, and that lasted all of two rounds. And they seem to be loving it.

I’m also working on a module that is very light on combat. There’s a lot of location-based investigation, magic, weird goings-on and of course talking to lots and lots of people. And its follow-up will be similarly combat-light.

Even Death Frost Doom (to take one of the flagships of the OSR's output) is more about atmosphere and ambiance than sword-swinging and axe-hacking (although there is the potential for that). From the reviews, it seems to me that a careful party that is not too greedy and not too foolish can actually get in, get loot and get out again. With no combat.

When I was playing first time around in the good old days, it was taken for granted that we were there to kill things and take their stuff. D&D or Traveller, the tactics were the same, it was just the weapons that differed. Guys wanted bigger guns to make bigger bangs and blow bigger holes in bigger opponents.

However, recent anecdotal evidence points me towards a view that there is a sizeable proportion of players out there (it seems to be female gamers, but I'm sure that there are males who would agree) who would get just as much enjoyment out of a game where there is as little combat as possible, and the main thrust is on interaction, investigation and problem-solving using brain rather than brawn.

The raison d’etre of D&D and indeed Old School dungeons is exploration but it’s implicit in the rules and the way that the characters are established (hit points, armour class, weapons, damage, enemies whose first resort seems to be fighting, stats for monsters which list AC, HD, Att) that combat is going to be taking up a lot of that exploration-centred activity. Cure Light Wounds implies that wounds are going to be suffered, after all.

So I find myself thinking – am I shifting focus to a genre of role-playing that eschews violence? Is it a mark of getting old and finding continual hack-and-slay boring or am I undergoing a fundamental paradigm shift?

Being a writer, I'm aware that the main feature of any story is conflict - the same applies to adventures. In days gone by, perhaps we took that word a little too literally. I know that I did - although towards the end of my first stint of gaming, back in the late 1980s, we were starting to move towards a style of play whereby we felt that if we had to draw our swords, we had failed to achieve our ends successfully. Admittedly, that was a city-based campaign where the opportunities for role-playing non-combat situations were somewhat heavier on the ground than they might have been if we were exploring the wilderness.

In my gaming sessions with Junior Grognard, the mix for the Training Dungeon was combat and puzzles, physical obstacles and features that challenged his thinking abilities as much as his dice-rolling. Yet if I'm selling D&D to kids, it's going to be pitched at the "Are you a Warrior or a Wizard? Find out with Dungeons and Dragons" tagline level - hack 'em or zap 'em, it's still combat. Where's the alternative? For seven-year-olds, the level of patience and social sophistication needed to run an adventure on non-combat lines is still lacking - they want to hit things with things.

I suppose it all depends - there is no "right" balance - the tastes of the DM and his players, the type of campaign and terrain in which the action takes place all play a part in determining how often the cry goes up

"Roll to hit!"

What's your view? Do you like a good bit of bloodshed or is it better to talk than fight? Would adventures that are less combat-oriented help to attract women into the game? And should adventures be slanted towards situations that can only be solved by combat or should the non-violent options be given equal chance?

Friday, 9 July 2010

The man who kicked the hornets' nest

Thought things had been a bit quiet recently.

Tuesday, 27 April 2010

Halfway to 90

The more eagle-eyed amongst you may have spotted that today, I've changed my profile to read 45, rather than 44. Yes, the earth turns, the seasons move on, the days get longer and now the anniversary of my birth sneaks up (making its Move Silently roll) and slugs me over the back of the head.

I'm certain that I'm not the oldest blogger on the OSR and it is heartening to note that there are a good many younger bloggers about, in some cases much younger. Whilst there is a wealth of experience and memories at what I shall call the grey end of the spectrum, the excitement, exuberance and freshness of approach of our younger members keeps me and I suspect many others on their toes.

I may have the chance of expanding my player group to welcome another young person soon. Nothing makes me review and reassess my approach and outlook like having to teach somebody from scratch something that I know so well. A child's enquiring mind and lack of guile forces me to question the way that I do things and the question "Why?" is the chisel that chips the barnacles off. And it brings back memories of being young (albeit not quite that young) and discovering D&D for the first time.

Being a member of the OSR community is a surefire antidote to vegetating into routine. There's always something new on the blogroll. I follow more than 140 blogs at present (check them out on the right) and I don't have the time to do justice to every one. But I try; it's informative, entertaining and sometimes downright provocative.

And reams and reams of new gaming material. That's like having a birthday every day.

Thanks guys!

Wednesday, 24 March 2010

Bring back Chgowiz

If Chgowiz has ever helped you, given you inspiration or guidance, commented favourably on something you posted, or just made you feel "This guy is okay and I like having him around" then get over to Gothridge Manor and sign Tim's petition.

C'mon - don't let this nastiness deprive us of a truly inspirational blogger.

Tuesday, 16 March 2010

The Tuesday Tavern opens its doors again

But it's okay, because like Hilbert's Hotel, it's always got rooms available. It's going to need them because today we welcome four new guests, Ravenconspiracy (of the fine artwork), Robert, Jonathan Hicks and Padre, who is my 60th follower.



This is for you, my friends. Enjoy!

Friday, 5 March 2010

Sorry to disappoint...

...but rumours that Saturday Night Fight Club this week would be Jim Raggi v Faustusnotes have been strongly denied.

(besides, how the hell would I stat those two up?)


PS Hill Giant v Ankheg, tomorrow evening. You know where to come.

Wednesday, 3 March 2010

We could do that...



I saw this poster a while back, and thought "It'd be great if the OSR could do one just like it" (of course without the logo that might upset m'learned friends). The problem is of course that the OSR currently has what might be termed brand multiplicity. We're all annoyed (well, I am) that WotC is stopping us calling a spade a spade and now we have to proceed by allusion rather than directness.

The poster is WotC's attempt to woo the MMORPG constituency and very effective it is too. What can we do that is as direct and effective at getting more newcomers to the Old School side of the hobby?

Tuesday, 16 February 2010

Tuck in!


Welcome, Jay and the Lord of Darkwolf Keep. I was just sitting down to a lovely plate of fish and chips from the legendary Hull chippie, Bob Carvers. Please do pull up a chair and join me. Mugs of tea, white bread and butter, mushy peas are optional.

Monday, 8 February 2010

Four and Six - Forty-six!

Evening all! Winter can't seem to make up its mind whether it's finished with us but the welcome is always warm at DG's.

I'd like to offer it to my latest chums, Ruarigh, Leopardi and Talysman the Ur-Beatle. Ruarigh lives within walking distance of me, and I'm very glad to have him on board the blog. Leopardi, a.k.a Dungeondad is the DM for Dungeonmum, who brightens up the blogosphere with her exceptionally well-written accounts of play - if she's half as much fun to DM for as she is to read, Leopardi must be a happy man.
Talysman's Nine and Thirty Kingdoms blog is, I reckon, required reading for anyone with a claim to be part of the OSR - insightful, informative and packed with Old School goodness. You have to read his Megadungeon series...no, really, you do.

Tuesday, 26 January 2010

Newcomers, are ye hungry?


Mr Gone, Jaerdaph, Tim Shorts at Gothridge Manor - your perspicacity and good taste shall be rewarded!




And ancientvaults - feast on this. I hear that other blogs don't offer such hearty fare.

Thursday, 21 January 2010

Poll Results - cause for concern?

So the poll results are in - hmm.

I asked how you joined the OSR, and this is how the votes went

Played newer editions, became disenchanted and moved to retro-clones 9%

Never moved on from the original games 42%

Went straight to the retro-clones 4%

Other 42%

I thought that I'd covered the various routes by which I could imagine people getting into the OSR but this is clearly not the case because a large number of you chose "Other". I'd be interested to hear a little bit more about "Other" so feel free to share with Daddy G

What I think this poll shows, and things might change if "Other" proves interesting, is that the majority of those who class themselves as belonging to the OSR are still playing the games they've always played. The level of new blood entering the Old School Renaissance/Revival seems to be minimal. This concerns me - as I have often said, it's vital that we bring new people into the OSR or we will become a dwindling band.

So to those of you (Carl Nash being a good example) who are going out and recruiting new players, either those who have never played or who have never played Old School, I salute you (and I may well steal your tactics)

Wednesday, 20 January 2010

Friends and Food (edit)

Okay, everybody - three new arrivals, Timrod,Cinderella Man and Dungeonmum. I'm just rummaging in the cupboard to see what we can serve up for them and....




















Oh, and by the way...those aren't just normal Doritos. They're Mountain Dew flavoured Doritos. Two RPG essentials for the price of one!

New Elesalia post coming later today, but I wanted to make sure my new followers get the standard Daddy Grognard welcome

Monday, 11 January 2010

Travelling to games

Well, the results are in. I asked how far people would want to travel to a game and the majority (55%) voted for up to an hour, with 38% not wanting to go further than half an hour.

I put myself in the hour category; I would consider an hour to get to work reasonable so why not an hour to get to a game. That would, however, have to be the outside limit.

(Of course, voters might have thought that the times were overall travel, there and back, in which case the whole thing shifts meaning)

For we Brits, another consideration is cost; we currently pay $1.76 per litre for fuel and so an hour's travel is not just time spent but a lot of money too.

When I was a lad, with no responsibilities, I could walk to the venue for our games. When members of our group got married and move further away, the drive to games was a half hour or so. Now, a game session might be an hour away and in terms of both money and time, that has to be accounted for. I wouldn't want to sign up to a campaign where I couldn't guarantee, for whatever reason, that I would be available each week/fortnight/whatever.

I think that the older we get, the more it seems that our hobby is not just a hobby any more, that we can indulge on a whim because we have no other demands on our time; lucky is he who has a group on his doorstep and a partner who is also a gamer. That, for me, would have been a most excellent Christmas present.

Thursday, 7 January 2010

Four more friends

A snowy welcome to Will, Sniderman, Biopunk and Joe G Kushner. Glad that you found this little corner of the OSR and hope that you keep popping back to see what's going on.

Biopunk - anyone who follows Jack of Kent and Ben Goldacre is all right by me. Good luck with the degree.

Yeesh - it's snowing again. Doesn't this stuff ever stop?

Saturday, 2 January 2010

Welcome, more followers

While I tinker with SNFC, I'd like to extend a warm (on this snowy night) welcome to Sean Wills and Eli Arndt, who have come stumbling in out of the wild winter weather. Put your feet up next to the fire, sup on the house ale and enjoy the offerings from this corner of Merrie England.

Wednesday, 30 December 2009

Ragnorakk and JD Jarvis, welcome

Two new stalwarts have joined my list of followers. I've been following JD's Aeons and Augauries for quite some time, and it's one that everyone should check out. Ragnorakk, I should imagine has tracked me down from TARGA, where I've been gauging the level of interest in my proposal for a local OSR convention. Welcome, friends - I have good feelings about 2010 and I'm glad to be a part of the OSR, whether my proposal takes off or not.

Note to Carl - I got another Japanese comment earlier. It came from someone called Ludivina Stokely and when I ran it through Babelfish, it came out as utter gibberish but I think, from what I could make out, that it might have been something a bit risque. Anyway, it's been rejected.

An announcement (ooooh!)

I have tentatively dipped my toe in the water, inspired by the stalwart efforts of those who do this sort of thing across the pond, and am floating the idea of a new convention sometime in 2010, provisionally titled HumberCon, from the area where I live. There seems precious little going on in the area at present; my library poster has attracted no replies at all, and the FLGS, such as it is, sells mostly card trading games and Warhammer. They told me when I tried to get a poster put up there that all they sell of D&D is a dribble of 4e stuff. There is a local games club but they run 3.5e - I have plans on that front, however.

Hull's geographical position is such that there are few large towns until one gets to York, Sheffield and - a bit further afield - Leeds. But I'm sure that at some point there must have been gamers around, who have now become dormant. And the two kids who have tried my Training Dungeon seem to enjoy the rules-lite game that is Old School (and the fun of whacking things with axes).

So, being faced with the prospect of travelling long distances for the chance of a game, I thought that someone ought to be trying to organise something more local. That someone is now me. I've not committed to anything concrete until I get a better idea of the level of local interest. I know next to nothing of the mechanics of this, or how to go about it. I've got feelers out to Brit gamers elsewhere in the country who might know a thing or two about getting this sort of thing off the ground.

So if anyone out there knows any Brit contacts in the north of England who might be interested in either getting involved in the organisation or gaming or DMing at the Con, please let me know.

At the bottom of all this is just an Old Schooler who wants a game!