It's presumably a given that you've already explained to them what RPGs are all about and why they're so cool, the noob would be a fool to turn down the chance to play them. However, integrating a noob into your existing group is a process fraught with the potential for problems; they need to have as much information as you can give them in a very short period of time so that the game does not have to stop every ten minutes for an explanation of a concept that seasoned gamers know all about.
So, the question for today - if you only had time for one piece of advice/information/quick lesson before the game started, what would it be? What vital nugget of knowledge would you like the noob to get embedded in their brain before the first die rolled?
And speaking of dice, my first thought on this matter would be "Know Your Polyhedrals". Once a combat gets going or a saving throw has to be made, players need to know their D8s from their D10 from their D%; the funny dice are probably the strangest thing that somebody who has never played before will encounter.
|"Never mind the Balrogs...what the hell are those?|