Friday, 15 October 2010

Fear on Friday - Trapped in the Dark

Today I'm looking at horror films. I can't bring much to the table on this one, because I see so very few of them. Since becoming a family man, the films we go to see are very much suited to a child-friendly perspective and so I have to think back to stuff I watched in my single days or things I catch late at night when everyone else has gone to bed.

The last film I watched that had me truly shaking on the way home (this will show how rarely I go to the cinema and how little modern horror I watch) was Event Horizon. I found its use of jump cuts very effective at immediately raising the heart rate, and its slow unfolding of the true horror of the rescue crew's predicament gnawed away at my nerves. There were some rather corny bits but the combination of the aforementioned elements and its ambiguous ending meant that I was jittery and jumpy on the way home and for sometime afterwards.

Other than that, it's hard to think of other films that have chilled or scared me to a similar extent. The appearances of the skeletal Death in The Adventures of Baron Munchausen and The Navigator send a shiver right through me but the rest of the films hold little terror for me.

So what is it about the cinema that makes it a more powerful, more affecting experience than reading or watching television? Is is that perhaps we find ourselves a truly captive audience whilst at the cinema? Sitting in the darkness, devoid of any other sensory distraction, we cannot turn off if we think it's going to get too much, nor - unless we want to make a spectacle of ourselves - can we get up and walk away. There is also the factor of the cost of the ticket if we do so - cinema isn't cheap these days. The huge screen, with its visual impact magnified and the much louder sound levels mean that the senses are rivetted and overwhelmed. If you go on your own, there is not even the sense of another human to whom to turn for comfort or escape.

Of course, not all of us watch horror movies at the cinema. Home viewing makes up a sizeable proportion of the occasions on which such films are watched. The impact of these may well be slightly lessened, since there will be the option of escape, others to talk to and contextualise the experience. There is no option to pause a cinema film while you go and get a beer and some pretzels.

Regardless of where we watch horror films, I'm opening the floor to you all to share your cinematic terrors with me. Is it modern splatterpunk or old-style chillers that send shivers down your spine? Do you find sitting in a cinema more evocative and atmospheric than sitting on the couch with the remote in your hand in case it gets a bit too scary?

Over to you...

Tuesday, 12 October 2010

Rational Role-players?

I noticed when reviewing the replies to my post on scary books that, like me, quite a few of the commenters were rationalists. I wondered to myself if this was common amongst gamers, and thought "Aha, I smell a poll coming on"

I'm not religious but I do have a fascination for where religions and mythologies come from, what basic human needs they answer and how they evolve, shift and develop. I'd like to think that when my game gets some players and gets going, the pantheons will be realistic, rounded and sociologically credible. In true sandbox style, I may even let the players develop their own deities and mythoi.

RPGs have had their run-ins with religion in the past (Dark Dungeons, Pat Pulling, the renaming of devils and demons for 2e...) but I know for a fact that there are religious roleplayers, atheist roleplayers and no doubt a sizeable chunk in the middle.

I'm curious as to the proportions and whether religiosity or lack thereof affects the RPGer's approach to their games, especially given that in at least two (D&D et al, and CoC) the existence of deities as such is taken as a fact.

Let me know your views on this one. I'm intrigued...

Sunday, 10 October 2010

The Young DM - part 2

Well, first chance he got, he took it.

Junior Grognard was keen as mustard to get a session in and last Sunday we did do a bit of gaming with him as DM and me as player.

JG drew a map on some A4 sheets, no dimensions as such and he laid it all out in one go rather than piece by piece but it all went very well. He'd remembered some of the features of the training dungeon and most of the combat sequence, which was good. We had to go through a couple of character roll-ups so that he would get the feel for what to use, the names of the abilities, dice to roll for money. I'd got my PHB out but I also had OSRIC printed out (without the monsters) and he may run from that instead.

I took a thief and a cleric down and both got killed several times (he's using the 'get killed and go back to the start' idea from the Training Dungeon). We were mostly facing kobolds who got some suspiciously good hit rolls and as the thief only had 2hp, he became intimately acquainted with the floor very quickly. The cleric, on the other hand managed to wangle scale mail and shield plus 8hp and was able to finish off several kobolds before an encounter with about eight of them plus bugbear sealed his fate.

JG's enthusiasm and relish in laying it out and bringing it on carried him through - he didn't have access to a quick reference for the monsters (THAC0, HD, AC, damage etc) so I've knocked something up and printed it off as a kind of ready reference sheet, very like the monster summary at the back of the DMG. Basic humanoids, low grade undead and creepy crawlies should see him through the first sessions.

I'm also doing a quick start primer for 1e for any of his chums he manages to recruit. It's heavily adapted from Chgowiz's S&W Quick Start but of course the terminology needs to be altered, plus some of the stats. There is still a lot of work to do on it; I need to let JG read it and see if it makes sense to his age group. It needs to be exciting and enticing enough for seven year olds.

So in summary - JG did a great job and I think that as he does more sessions and learns to build on what works and winnow out what doesn't and gets a feel for what monster levels work with a party, he'll get better and better. He needs to talk the game up with his friends (or at least offer them free pizza - thanks, ZeBulette!) but that's probably going to come as he gets more into the DMing side of things.

As he went to bed that night, I wished a welcome to 'the newest DM in the world'. It can be the toughest job in the game but also the most rewarding - I'm sure he'll find that out.

Friday, 8 October 2010

Fear on Friday - Televisual Terrors

Many thanks for the comments on last week's post; I see that I shall have to check out Thomas Ligotti forthwith.

This week, I'm turning my attention to television. Being of a certain age, I was lucky enough to be in my early teens when the great scary TV shows of the mid to late seventies were coming out. Stuff like Sapphire and Steel (specifically the one with the abandoned railway station and the one about the entity that can trap you inside photographs), Doctor Who (The Green Death and the Ark in Space stick out in my mind), The Omega Factor (in which a team of scientists investigate the paranormal and get more than they bargained for). I was only seven when The Stone Tape came out so never got to watch it but I'm told that authorities on the genre praise it as a very scary piece of work indeed.

TV moves us one step further from the kind of imaginative playground that books evoke; with the written word, much of the visualisation is done inside our own minds, whereas on TV, we are forced, to a certain extent to accept the visual opinion of the writer and director. That's probably why a lot of what I found scary as a youngster derives its initial premise from everyday reality - I could imagine that somewhere, perhaps quite nearby, the events of the programme could actually be happening.

More recently, I found the three-part Crooked House by Mark Gatiss (League of Gentlemen and occasional Dr Who writer for the new series) able to crank up the heart-rate quite considerably. It combined a creeping sense of menace with some serious shocks and an excellent twist at the very end which made the watching all the more worthwhile.

Crooked House occupied the slot where usually sit the BBC dramatisation of M R James ghost stories for Christmas. James' stories, which I quite like for their quaint and generally understated effect, work particularly well on TV, especially the ones with the framing device of Christopher Lee as James, telling the stories to his undergraduate students.

So, being British, my recollections are of UK programmes; I'm sure that my US readers will have fond memories of TV shows that have scared them witless over the years. Please feel free to share...

(next week, I'll be moving on to the cinema)

Friday, 1 October 2010

Fear on Friday

What’s the scariest book you’ve ever read?

I ask this question because I’m currently the Keeper for my Call of Cthulhu pbem and as such, am delving into the realms of horror literature for hints and tips on what scares people.

There is, however, one problem. None of the stuff I’m reading really frightens me. Nothing unnerves me, nothing sends a chill down my spine. I go to bed after reading them and my dreams are normal.

Is it just me? Perhaps it's because, being a bit of a rationalist, I don't really believe in ghosts, the supernatural and paranormal happenings.

However, I like to know what scares people because it means that I can tailor my Keepering more precisely to achieve a truly spine-chilling and memorable experience.

Note that I’m not including films in this impromptu survey – they’re a different medium. Books is what I’m interested in today.

So what’s given you goosebumps after reading? What would you never read at night? What title truly encapsulates fear in your opinion?

Wednesday, 29 September 2010

It's so beautiful...

Okay, nothing to do with gaming (although watch me try to link it in later) but I thought I'd share with you this marvellous animation of a zoom in on a Mandelbrot fractal.

The notes on the animation are quite mind-blowing, especially considering the scale of the thing. It's quite a large file so it may run better if you don't have too much open at the same time. YMMV.

It strikes me that the zooming, getting further and further in and yet finding that there seem to be never-ending layers of complexity is quite like the process of designing a world, except in reverse. You start out with a feature, give it some effects, stats, etc, and then pull back and realise that it's in a room, so you flesh that out, then the room needs an area, the area needs a level, the level is in a dungeon, the dungeon is in a country...you get the picture.

Of course, the Mandelbrot fractal could probably go on for far longer than any sane DM would like to extend the design process (although I'm no mathematician so if anyone knows different, they might wish to enlighten me). And physicists do point to the fractal as a display of how staggeringly beautiful complexity can arise as if from nowhere.

Whereas we DMs have to work damn hard to get ours looking as good!

Tuesday, 28 September 2010

If you owned WotC...

Here's a little poser - imagine that Hasbro has decided to off-load certain parts of its empire and you - yes, you, my friend - have somehow inherited enough money to buy Wizards of the Coast.

What would you do?

Would you axe 4e?

Reprint the LBBs?

Appoint Jim Raggi as Product Development Director?

We often like to stick pins into WotC wax dolls but what would we do if we had control of the company? If we were the ones calling the shots? If money were no object...

I'm interested...