Regular readers of this blog may remember last autumn that I was busy introducing Junior Grognard to the delights of AD&D via my Training Dungeon concept (click on the Training Dungeon label to review this series). We then moved into a bit of sandboxing but with the lengthening days of spring and other demands on Sundays, things went quiet. As he was the only player, the workload of running a party of six or so got a bit much and if he didn't feel like doing a session, there was no game, full stop.
There was also some trouble with the degree of scariness involved in my adventures (hell, I like CoC, I'm a dark dude) and after some discussion with Mummy Grognard, we decided that it would probably be best if I put things off for a couple of years (he's seven and a half at the moment).
However, just the other day, we were walking from school back to the car and our route took us past the cemetery. I made a few comments about skeletons and turning them, he countered with a comment that he would use his hammer (as it was a blunt weapon) and before we knew it, he was wanting to game again. He wanted to re-do the Training Dungeon but his conversation left me in no doubt that he remembered all the tricks and traps and it would be no good going down that route.
Then I had a flash of inspiration and proposed the following:
If he could get three or four of his friends to form a party and he felt he was up to it, he could DM the Training Dungeon for them. The responsibility of selecting and recruiting his players would be up to him, giving him an incentive to be a bit more evangelical about the game. I would sit in and give advice and adjudication on points (if required) where his understanding or confidence was a little short. I even dug out and gifted him a downloaded AEC so that my vintage 1e books would remain free from creases, stains and notes.
I'm quite keyed up for this; I hope it comes off for a number of reasons, not least because it gets us gaming again, expands his knowledge of the rules and the skills of DMing and hopefully establishes a group of players who can then spread the word that D&D is cool - and good - for kids.
Anyone got any ideas as to ways that we could make this work out?
Books Have Power... -
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