Frequency Uncommon No. appearing 1 or 1-4 Armour class -4 Move 11” Hit Dice 11 Percentage in lair 60% Treasure type Q, R No. of attacks 4 Damage per attack 1-4/1-4/2-8/3-12 Special attack See below Special defences +2 or better weapon to hit Magic Resistance 55% Intelligence High Alignment Lawful Evil Size L (10 ½ ‘ tall) THAC0 10 XP value 4400 + 16/hp
The devil’s abilities include:
Fly Wall of Ice Detect Magic Detect Invisible Polymorph Self Gate in 2 bone devils (70%) or another ice devil (30%) (60% chance of success) Cause Ice Storm (once per day) Charm Person Suggestion Illusion Infravision Teleportation (no error) Know Alignment Cause Fear Animate Dead
The ice devils have been having a bit of trouble recently. The city in which the adventure is set has recently come under the domination of a fire cult, whose clerics have been strengthening their power until they are on the verge of being able to wield fireball spells, a feat usually reserved for magic users. One particular cleric, a Priest Prince of the city, has been very effective at eliminating ice devils whenever they appear to try and restore the balance between fire and ice. This is also affecting the balance of power on the lower planes.
Hitherto, the ice devils have been using the manifest-fight-destroy model of operations but one particular ice devil, who is perhaps a little smarter than his fellows, has come up with a cunning plan that has resulted from a careful study of the opposition.
His plan revolves around the character of the Priest Prince, who is an arrogant and short-tempered man, handsome but violent. His shortcomings are tolerated because of his skills at devil slaying and his clerical powers. His looks have made him a hit with the ladies of the city, including one who has become perhaps slightly more obsessed with the Priest Prince than others might be. This is due in no short part to the efforts of the ice devil, who has used his Charm Person and Suggestion powers to convince the lady, through dreams, that she is destined to be the Priest Prince’s one true love. She is not particularly comely and, in reality, has no appeal for the Priest Prince.
Now the ice devil has prepared his arrow, he merely needs to let it fly. The lady will begin to obsessively stalk the Priest Prince, who will brush her off brusquely, causing her to become even more determined. Eventually, he will lose his temper and either assault her or kill her to be rid of her. This will cause problems for him and the Fire Priests since the lady’s family is a powerful merchant clan who wield great influence in the city. Clashes between the spiritual and secular may well spill over into civil strife as there are many who resent the dominance of the Fire Priests.
The party will walk into this situation with little knowledge of the behind-the-scenes machinations.
There are several options for them to be dragged into this scenario.
1. They are hired by the Priest Prince to ‘deter’ the lady from making any further advances towards him. This can involve diverting her if one of the party has particularly high Charisma, ruining his image in her eyes by staging some sort of sham scandal, that sort of thing.
2. Maybe another party had tried option one before and had no luck. The Priest Prince does not need this sort of distraction at a time when he is due to lead a crusade against heretics in the northern wilds and so wants the lady out of the way – permanently. The party need to have her eliminated in a way that will not lead back to the Priest Prince and which will keep them out of prison as well.
3. The lady herself realises that on her own, she stands little chance of getting anywhere near the Priest Prince, so she approaches the party to see if their superior planning and intelligence can achieve what she has failed to do. The party need to come up with a way of getting the Priest Prince to see the lady’s obvious (to her) virtues and concluding a successful match.
4. The lady’s family are getting more than a little concerned about her infatuation and think that it’s for the best if she forgets about it. This is of course not going to happen whilst the ice devil is working his wicked plan. The party are hired to provide diversions aplenty (both social and personal) for the lady so that she has no chance to pine for her (clearly) unsuitable beau.
5. As with option four, but the family have already tried many different ways to break the lady’s infatuation and nothing has worked. Her father now suspects that something fishy is going on and wants the party to find out what. This will require the DM to devise the means by which the ice devil has managed to influence the lady’s mind. It will be no easy task to find and combat him, as he is a cunning and subtle fellow.
If the ice devil thinks it has a chance, it may lure the party into the fire temple and somehow contrive for them to desecrate it (albeit unwittingly). This will enable the ice devil to gate in infernal support which will give the party a hard time.
Assuming they survive, the party may well become embroiled in the civil strife that follows any clash between the Fire Priests and the merchants. If the ice devils make a comeback following the weakening of the Fire Priests’ power, the party may well become a target for revenge attacks.
Benbo, 3rd level Fighter/4th level Thief - he who dares.
Galzor, 4th level cleric - mysteriously disappeared along with the Third and his coffin.
Zanurax, 3rd level thief (recovering from being partly eaten by a lion and has now gone to join Merlin)
Olaf, 4th level dwarven fighter, now returning to his clan halls
Merlin, 3rd level thief (called away on the business of the Thieves' Guild)
Adthar, 4th level fighter - currently both an Ettin and a statue
Elador, nth level magic-user - called away on special assignments but will act as mentor and adviser to the team
Galadeus, 2nd level ranger - drowned and then eaten by a shark.....aaaaaand he's BACK! aaaaaaaaand he's dead again.
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Over halfway to 90, I started playing AD&D when the Police were a cool band and Punk was wild. I am a father to a ten-year-old Junior Grognard and have now managed to establish a five-strong gaming group made up of him and four of his friends, ages ranging from 10 to 11. Solidly Old-School.
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