You don’t come across it that often; hell, I don’t think I’ve ever encountered it. Probably just as well. Just look at those stats.
Don’t worry about being stunned for 1-10 rounds by its tail. That’s by far preferable to its gaze. If you meet its gaze, you die – no saving throw. It’s like Tomb of Horrors on legs. No matter what level you are, no matter what magic items you’ve got, you die. No saving throw.
There’s a 2 in 6 chance that someone in your party is going to meet that gaze. It might be you. If it’s not you, the danger’s not over because, there is a 25% chance that it will raise its head long enough to gaze at you. It increases by 15% per round if both you and it stand still.
If you’re not dead by now, then run and dodge while you’re doing it because if it has to move its head around, the chance of it gazing at you drops to 10% per melee round. Don’t bother going astral or ethereal – its gaze works there as well.
Oh and even if you avert your eyes while fleeing, the gaze still works. Okay, you get a saving throw against Death Ray. Good luck!
Benbo, 3rd level Fighter/4th level Thief - he who dares.
Galzor, 4th level cleric - mysteriously disappeared along with the Third and his coffin.
Zanurax, 3rd level thief (recovering from being partly eaten by a lion and has now gone to join Merlin)
Olaf, 4th level dwarven fighter, now returning to his clan halls
Merlin, 3rd level thief (called away on the business of the Thieves' Guild)
Adthar, 4th level fighter - currently both an Ettin and a statue
Elador, nth level magic-user - called away on special assignments but will act as mentor and adviser to the team
Galadeus, 2nd level ranger - drowned and then eaten by a shark.....aaaaaand he's BACK! aaaaaaaaand he's dead again.
What I'm DMing for 6 new junior players
Old School Links to Wisdom
Give your d12...
...some Old School love
Call of Cthulhu - visit our wiki
That's what Old School means to me
"These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design."
from the Lulu download page for The White Box S&W from BHP
"This game is unlike chess in that the rules are not cut and dried. In many places, they are guidelines and suggested methods only. This is part of the attraction of Advanced Dungeons and Dragons"
Over halfway to 90, I started playing AD&D when the Police were a cool band and Punk was wild. I am a father to a ten-year-old Junior Grognard and have now managed to establish a five-strong gaming group made up of him and four of his friends, ages ranging from 10 to 11. Solidly Old-School.
High fives and natural 20s to you all!