You will probably remember these beauties from the recent jaunt by Team Adventure into Burnt Man's Haunt. During that, being caught off guard and having to adjudicate on the fly, I used the Harginn stats. Now, I've had a chance to flesh them out in all their fiery glory and am including them here for your delectation, delight and possible use.
Flame Zombies
FREQUENCY: Uncommon
NO. APPEARING: 2-8
ARMOR CLASS: 3
MOVE: 12”
HIT DICE: 4
%IN LAIR: 100%
TREASURE TYPE: None
NO. ATTACKS: 1
DAMAGE/ATTACK: 1d4+4 (an effect similar to Burning Hands spell, including the tendency of flammable objects to catch fire – a roll will be needed to see which part of the body is hit by the jet of flame)
SPECIAL ATTACKS: See below
SPECIAL DEFENCES: Certain spell immunity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M
When a human is killed in an intense fire, there is a chance (1%) that the fire will open a gateway to the Elemental Plane of Fire. Through this can come spirits of flame that will possess the burnt body and reanimate it. The appearance of a flame zombie is that of a badly charred corpse, with smoke issuing from its mouth and nose.
Flame zombies are immune to all fire-based spells. The flame spirit that burns within them can be extinguished by the use of holy water blessed by a cleric of seventh level or higher.
Flame zombies have a special attack, which can be used when three of them join hands. They have the power to cast a 6-hit dice fireball, range will be 16”. They will not be affected if they are caught in the blast area.
Another ability which they possess is the power to pour forth a smoky cloud that will envelop everything in a similar fashion to an Eversmoking Bottle (10,000 cubic feet, which is a space about 21’ x 21’ x 21’). A Gust of Wind spell should be able to disperse it without too much bother.
XP value 240 + 4/hp
They turn as a Wight
Thursday Comics: DC, March 1984 (week 3)
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My mission: read DC Comics' output from January 1980 (cover date) to
*Crisis*! This week, I'm looking at the comics Santa might have stuffed in
a stocking ...
1 hour ago
I like, except for the holding hands thing. Maybe they could give each other a manly butt-pat or a fist jab instead. Or maybe if they're within 2 feet of each other. :)
ReplyDeleteDid I forget to mention that they have the ability to Summon Scissor Sisters (Village People if playing OD&D)
ReplyDeleteI like 'em hot!
ReplyDelete3 burning animated corpses would scare the shit out of me anyway, whatever they did. They could probably do the YMCA and I'd be running for the nearest cleric. Hadn't even occured to me to be a bit unmanly until I saw the comments. Men hold each other by the hand all the time! c'mon MM!
I'm sure it says join hands, rather than hold hands. Besides, having been set on fire, there won't be much left of their hands anyway. If we say 'charred claws', will that make it sound tougher and a bit more macho?
ReplyDeleteStill trying to picture zombies doing YMCA...
sorry DG, they are still v v scary, PDAs or no ;)
ReplyDelete@ Daddy G: I'm sure they couldn't even pronounce YMCA, what with their necrotic, charred palates. Would sound like 'AAAAH-eh-sh-EH!' I can picture it all too well. A bit like the Young Dr Frankenstein 'Puttin' on the Ritz' scene:
ReplyDeletehttp://www.youtube.com/watch?v=VH2nQHPs4aA
Anyway,I was just having a laugh. They're perfectly fine :)
@ D-Mum: men certainly *can* hold each other by the hand, and in some places I'm sure they do it all the time, though I've never lived in those places (I'm originally from Texas).
Interestingly, here in Singapore it's perfectly normal for the Indian guys (or maybe Bangladeshi- in any case mostly foreign workers) to walk down the street holding pinkies with their best buddy. Pretty cool actually.