Citadel Miniatures released all four of the Elemental figures back in the 1980s. The Fire Elemental is not, in my opinion, the world's greatest iteration of that particular creature, so I decided not to put it into this particular series. The Earth Elemental will be featured in the coming weeks and I don't think that we ever bought the Air Elemental. However, this beauty really has to be appreciated for both the quality of the sculpting and the painting thereof.
We need to remember that this figure was produced way back when; modern sculpting technology was still a good few years in the future but with what they had, the Citadel designers could turn out some real gems. This is one such.
What I like about Andy's painting on this one is the way in which he's not gone for a uniform colour scheme for the whole figure. The base is that blue-grey of a storm-wracked sea, with slight highlighting on the crests of the little waves. As we move up the trunk of the figure, the piscine scales start to suggest something more than just water; there is the hint of white foam that comes to a culmination at the huge crest of spume that tops the figure's head. The main body of the figure with its firm musculature is painted in bold sea green and turquoise - it's the perfect choice of colours to suggest something that has risen from the ocean deeps.
I don't use elementals much in my adventures. Perhaps I need to revisit the Monster Manual and start thinking of good uses for these under-utilised entities. If anyone has any good pointers, do please let me know.
Benbo, 3rd level Fighter/4th level Thief - he who dares.
Galzor, 4th level cleric - mysteriously disappeared along with the Third and his coffin.
Zanurax, 3rd level thief (recovering from being partly eaten by a lion and has now gone to join Merlin)
Olaf, 4th level dwarven fighter, now returning to his clan halls
Merlin, 3rd level thief (called away on the business of the Thieves' Guild)
Adthar, 4th level fighter - currently both an Ettin and a statue
Elador, nth level magic-user - called away on special assignments but will act as mentor and adviser to the team
Galadeus, 2nd level ranger - drowned and then eaten by a shark.....aaaaaand he's BACK! aaaaaaaaand he's dead again.
What I'm DMing for 6 new junior players
Old School Links to Wisdom
Give your d12...
...some Old School love
Call of Cthulhu - visit our wiki
That's what Old School means to me
"These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design."
from the Lulu download page for The White Box S&W from BHP
"This game is unlike chess in that the rules are not cut and dried. In many places, they are guidelines and suggested methods only. This is part of the attraction of Advanced Dungeons and Dragons"
Over halfway to 90, I started playing AD&D when the Police were a cool band and Punk was wild. I am a father to a ten-year-old Junior Grognard and have now managed to establish a five-strong gaming group made up of him and four of his friends, ages ranging from 10 to 11. Solidly Old-School.
High fives and natural 20s to you all!