Today's miniature has such a wealth of detail and a cracking paint job that I thought I'd do both front and back shots for him. In contrast to some of the more recent stuff I've displayed, Andy has gone for a grassy base this time, to emphasise that this knight prefers the great outdoors to going underground.
I should at this point mention that he seems to have become separated from his shield - that lumpy bit on his arm was Citadel's bid for a bit of interchangeability - you could swap shields around depending on which one you preferred, but his has probably ended up at the bottom of the box with all the little bits and bobs like that.
Never mind that, though - feast your eyes on the excellent treatment of the armour on this figure. Like the chainmail on the Drow a couple of weeks ago, it really looks authentic. You can almost hear the grinding of metal on metal as he moves. Anyone who's had to clean older metal (as have I) will know that the tarnishing and oxidisation does indeed linger in the nooks and crannies, as is the case here.
Turning to the back of the figure, check out the mace, tucked down behind the haversack that looks as if it is really made of leather. Andy could have gone a bit heavy on the darker brown but he's kept his head and his subtle use of the deeper tones makes all the difference.
In a recent conversation with Old 4 Eyes, we discussed the improvements in casting technologies over the years that had enabled figure sculptors to get away with lots more in the way of detail. Faces back in the day were somewhat odd on occasion but this one, to me, has a certain haughtiness that well befits a knight of the realm. I like the blue feather crest on his helmet, the only real splash of colour on a figure that is otherwise stripped down for combat. Check out the blood on the sword - not dripping with gore but there nonetheless, dirty and a reminder of the battles that this warrior has already faced that day.
Well, I hope to get another post in during the week but if it doesn't happen, I'll see you on Friday for the Art slot.
Benbo, 3rd level Fighter/4th level Thief - he who dares.
Galzor, 4th level cleric - mysteriously disappeared along with the Third and his coffin.
Zanurax, 3rd level thief (recovering from being partly eaten by a lion and has now gone to join Merlin)
Olaf, 4th level dwarven fighter, now returning to his clan halls
Merlin, 3rd level thief (called away on the business of the Thieves' Guild)
Adthar, 4th level fighter - currently both an Ettin and a statue
Elador, nth level magic-user - called away on special assignments but will act as mentor and adviser to the team
Galadeus, 2nd level ranger - drowned and then eaten by a shark.....aaaaaand he's BACK! aaaaaaaaand he's dead again.
What I'm DMing for 6 new junior players
Old School Links to Wisdom
Give your d12...
...some Old School love
Call of Cthulhu - visit our wiki
That's what Old School means to me
"These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design."
from the Lulu download page for The White Box S&W from BHP
"This game is unlike chess in that the rules are not cut and dried. In many places, they are guidelines and suggested methods only. This is part of the attraction of Advanced Dungeons and Dragons"
Over halfway to 90, I started playing AD&D when the Police were a cool band and Punk was wild. I am a father to a ten-year-old Junior Grognard and have now managed to establish a five-strong gaming group made up of him and four of his friends, ages ranging from 10 to 11. Solidly Old-School.
High fives and natural 20s to you all!