Saturday Night Fight Club - Stirges take on all comers.
Yes, I said Stirges. You won’t be laughing when you see who they can take down.
Let’s have a look at their stats first.
No. appearing 3-30 (that's an average of 16)
HD 1+1 (that’s right, these little devils have the same hit dice as a hobgoblin)
No of attacks 1
Damage per attack 1-3
Special attacks Drain blood
Move 18" in the air (try and outrun them....if you can!)
Stirges attack as if they were a 4HD monster. So even though the DMG lists its THAC0 as 18, it is for attack purposes 15. So on 15,16,17,18,19,20 it will hit AC0 (6 out of 20 or 30%)
The proboscis inflicts 1-3 hp of damage (an average of 1.5) and then they suck out 1-4hp (an average of 2.5) of blood each melee round until they’ve drunk 12hp and then they fly off to digest it.
Every round past round 4, the number of stirges who hit four rounds previously will detach and go off to enjoy their tasty repast (and probably a cigar or two and maybe some fine cheeses?)
Let’s do some quick calculations based on the AC of respective targets.
Orc AC6 Stirge to hit = 9 (60%) , Average orc hit points = 4.5. A stirge swarm of 16 attacking a gang of orcs would take out three on round 1, assume three stirges were killed, another two orcs the next round, assume another three stirges killed, another two orcs go the next round. Fourth round, down to four by its end but another orc killed, and by round 5, it’s more or less over for the stirges but they have killed eight orcs.
Okay, so orcs tend to hang around in groups which might make them a harder target (and believe me, it's a very good tactic when these little pests are in the air), but what about something a little heavier? Surely an ogre will be able to fend them off?
Ogre AC5 Stirge to hit = 10 (55%) , Average hit points = 19
Let’s assume that of the 16 stirges, 9 hit and will therefore detach on round 4 to fly off and digest the blood.
So on round 1, 9 x 1.5 = 13 points of damage. Let’s be fair to the big guy and allow him to kill one stirge with each hand per round. Let’s also assume that he sees sense and kills the ones that have already attached, since they do the most damage (if he’s stupid and goes for the ones in the air, that’s his hard luck). Total number of stirges on him now = 7, total stirges in the air = 7
On round 2, the seven who hit last round and survived start sucking blood, at 2.5 average HP per round. Round 2’s damage therefore is 17hp. Of the other seven who didn’t hit, 4 will hit this time, although two will be killed by his fists. The four that hit will now do 6 points of damage.
So by the end of round 2, the ogre has taken 13 + 17 + 6 = 36. Our ogre is a dead ‘un. There are twelve stirges left in the flock, nine of which are drinking blood. Three are flying around just waiting for their meal.
But what if there are two ogres?
On round 1, the stirges split so that eight attack one ogre, eight the other. Ogre 1 suffers four hits, at 1.5 hp per hit = 6 damage. Ogre two suffers the same. Both ogres are able to kill two stirges apiece with their fists.
On round 2 There are now twelve stirges alive. Both ogres have two stirges sucking their blood (5 damage) and take another six hp apiece from fresh attacks. They are now down to 2hp left. They kill two stirges apiece.
On round 3, there are now eight stirges alive, four of which are sucking the ogres’ blood. The ogres take 5hp damage each and although they kill two stirges apiece (leaving four alive) both ogres are dead. Exsanguinated.
Not much better for the ogres.
Okay, let’s pit the littlest guys against the biggest guy.
Hill Giant AC4 Stirge to hit = 11 (50%), Average hit points = 38
Let’s assume that of the 16 stirges, 8 hit.
So on round 1, 8 x 1.5 = 12 points of damage. As before, we’ll let the hill giant kill one per round with his hands, and as with the ogre, assume that he kills the ones that have already attached. Total number of stirges on him now = 6, total stirges in the air = 8
On round 2, the six who hit last round and survived start sucking blood, at 2.5 average HP per round. Round 2’s damage therefore is 15hp. Of the other eight who didn’t hit, 4 will hit this time, although two will be killed by his fists. The four that hit will now do 6 points of damage.
So by the end of round 2, the giant has taken 12 + 15 + 6 = 33.
On round 3, the stirges attached (six from the first round, four from the second round, less the ones that the giant killed (2) = 8) will drink another 20hp of blood. The giant is down and dead but not before killing two last stirges that are sucking him dry.
So by the end of round 3, there are ten stirges in the flock, six of which are drinking blood. Four left over may well have a go at anyone else in the area.
So a flock of stirges can take down a hill giant in three rounds. And an ogre in two. And remember that this is the AVERAGE number encountered. It could be as high as thirty.
Oh, and if it was thirty, and we have a party of low-level (say 2nd) adventurers, average AC4, six in the party, average hp 11 each….
That’s a 50% hit rate for the stirges, meaning 15 hit first round, doing 22.5 hp of damage. Each character has lost 3.75hp. The party kills six stirges. Twenty four remain. The next round seven hit, doing 10.5hp of damage. The party also takes ((15-6)*2.5) = 22.5 hp. Six more stirges are killed.
In round 2, the party took 33hp of damage, or 5.5 each. That’s a total per character of 9.25. Round three, there are ten stirges on bloodsucking duty. Twelve have been killed, meaning there are eight left to strike. Four hit, doing 6hp of damage. The ten doing the draining do 25 damage – the party kill six more. At the end of round 3, the party has taken another 31hp of damage, 5.16 per character. Each character has now taken 14.41 – they are all at minus hp and with no sign of rescue, they are a tasty meal for the stirges, of whom twelve are left.
Benbo, 3rd level Fighter/4th level Thief - he who dares.
Galzor, 4th level cleric - mysteriously disappeared along with the Third and his coffin.
Zanurax, 3rd level thief (recovering from being partly eaten by a lion and has now gone to join Merlin)
Olaf, 4th level dwarven fighter, now returning to his clan halls
Merlin, 3rd level thief (called away on the business of the Thieves' Guild)
Adthar, 4th level fighter - currently both an Ettin and a statue
Elador, nth level magic-user - called away on special assignments but will act as mentor and adviser to the team
Galadeus, 2nd level ranger - drowned and then eaten by a shark.....aaaaaand he's BACK! aaaaaaaaand he's dead again.
What I'm DMing for 6 new junior players
Old School Links to Wisdom
Give your d12...
...some Old School love
Call of Cthulhu - visit our wiki
That's what Old School means to me
"These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design."
from the Lulu download page for The White Box S&W from BHP
"This game is unlike chess in that the rules are not cut and dried. In many places, they are guidelines and suggested methods only. This is part of the attraction of Advanced Dungeons and Dragons"
Over halfway to 90, I started playing AD&D when the Police were a cool band and Punk was wild. I am a father to a ten-year-old Junior Grognard and have now managed to establish a five-strong gaming group made up of him and four of his friends, ages ranging from 10 to 11. Solidly Old-School.
High fives and natural 20s to you all!